![]() zip/tgz/rpm/deb/dmg), any changes beyond that require explicit permission.ĪssaultCube is distributed WITHOUT WARRANTY, you may use it for any purpose as long as you do not blame us for any damages incurred. You may re-compress using different archival formats (i.e. Thanks to flowtron and exis for organising the 0.93 AssaultCube Release Cup.ĪssaultCube is FREEWARE, you may freely distribute the AssaultCube installer/archive unmodified on any media. For 1.1 testing the list comes to: Robtics, TheCrema, RIPBillyMays, Ronald_Reagan. Topher (Death Illustrated) Some crosshairs.Īttila “Antiklimax“ Feher Amazing new sniper scope.ĭarren “HitmanDaz” Pattenden Playermodels.Īlso thanks to kurtis84, player1, quase, exis, talou, and others for testing. Jamz Server hosting, financial support, active war against the cheaters. R4zor and others AssaultCube Community Map Pack Pwnage Ladder server hosting and tournaments organization. GeneralDisarray Code advice, 1.1 voice com, and scripts.ĭrakas Ladder server hosting and tournaments organization. Kirin Code contributions and fixes, client stuff, advice. Gibstick Scripts and miscellaneous fixes. KanslozeClown Code contributions and advice.įrançois “Brett” Villars Extensive play testing. Grenadier (aurhat) Small code contributions/fixes. Julian “absinth” Mayer Packaging AssaultCube for Mac. ![]() Wouter “Aardappel” van Oortmerssen and others The Cube Game/Engine.Īndrew “Arghvark” Davis Previous project leader, game concept, code.Įlliot “Verbal_” Lockwood Q&A, advisor, lead tester, pro-coffee service. Shane Nieb Map: ac_desert2, ac_desert3, plus mapmodels, 2D-art and hosting.ĭogDancing Map: ac_shine, ac_scaffold, plus textures. Stef Bug fixes, additional code, server stuff, new modes. Markus “makkE” Bekel Lead artist, models, skins, animations, mapping, 2D-art, textures, sounds. Inactive Developers and Project ConsultantsĪdrian “driAn” Henke Lead coder, OpenAL, OpenGL, gameplay code. Mr.Floppy Maps, textures, models and map management Sebastian “aerkefiende” NSIS (Windows-Installer), VisualStudio "2K.x", and more Toca Mapmodels, sounds, textures, documentation, other stuff. Lee “eihrul” Salzman Coder, OpenGL expert, Enet Library, Cube2 backporting. Nigel “RandumKiwi” Maps, documentation, tester, team janitor.īrahma Coder, anti-cheat, analysis and community liason. Report bugs on the SourceForge bug tracker.įlowtron Universal team member, additional code, admin, community chief. Contains 12 multiplayer game modes, including: Deathmatch, Survivor, Capture the Flag, Hunt the Flag, Keep the Flag, Pistol Frenzy, Last Swiss Standing & One-Shot One-Kill (plus team versions of these modes).Help and discussions on the AssaultCube forum.ĭevelopment, testing and gaming on IRC #assaultcube on Quakenet.Supports recording of your game by the "demo" system.co-operative editmode in realtime with others!.Has a built in, in-game map editor to help players create their own maps and allows for.Officially runs on most major systems, and maybe even some non-major ones?.With the correct settings, it can run on old hardware (Pentium III and above).Lightweight size, only 40MB to download, plus additional maps average 20KB each!.Low latency, it can even run across a 56Kbps connection!.Source code is available under a zlib-like open source license.On the correct settings, it can even run on old hardware (Pentium III and above). ![]() It's tiny too, weighing in at a lightweight 40 MB package available for Windows, Mac and Linux. With efficient bandwidth usage, it's low-latency and can even run over a 56Kbps connection. Taking place in realistic environments, with fast, arcade gameplay, it's addictive and fun! AssaultCube is a FREE, multiplayer, first-person shooter game, based on the CUBE engine.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |